Posted on 22 October 2016 by Jannik
King of the hill, Conquest, new units, optimization and more...
The king of the hill mode is finished.
You can fight in teams with max size of 32 on 3 maps with 3 variations.
Choose your map, respawn time, win time, team size and start the battle!
The conquest mode is finished, too.
You will have 5 points to capture and defend to win.
At the moment the max amount of players for each team is 32, but I will try to increase it to 64 later!
Optimization isn't really easy in Ancient Warfare 2 but I really make some progress on it.
Last week I optimized the sound effects. Sometimes the sound effects were causing frame rate issues, but this is now fixed.
Another performance problem was caused by the AI. I improved the scripts a little bit, but I need to reinvestigate the main problems with the performance now.
In devblog 5 I fixed the ambient music problems and now I added 3 new songs from Ross Bugden to the game.
I think that the 6 songs in game will give some variety.
Another small new feature: You can skip the current track by pressing F11
With the improved unit database I have more space for new units.
This is the list of units I've added this week:
You can capture screenshots from everywhere in game by pressing F12 now!
This is the list of fixed bugs:
I did not have much time this week, so I decided to start to improve the balacing a bit.
Unfortunately, I had not much time this week.
Next week I will have much work to be done, this are my plans: