Posted on 5 August 2017 by Jannik
Stone age faction, unit skill, zombies and more...
There is a new slider in the unit behaviour settings, to adjust the skill of a unit. 50% is the default skill value. The skill value will only affect ranged units at the moment, but I will implement something for default units, too. The more skill a unit has, the more accurate will their shots be.
Weather is back in! Depending on the biome there will be snow or rain.
There are two new biomes: Snow plains and snow forest.
Zombie survival can be started from the main menu or you can build a base in the custom battle editor and fight with other units against the zombies. Zombies will spawn from the edge of the map and airdrops will drop random weapons and support equipment.
Zombies are available in other gamemodes, too.
The stone age faction is in game! They will get some more content in future updates, but the basics are implemented:
A demo version is now available. All medieval weapons are unlocked and a few modern weapons, too. You can play the custom battle editor and conquest, but the other modes are locked, too.