Posted on 25 March 2017 by Jannik
Update, pathfinding, ocean battles and more...
It took a long time, but the update is here!
This are the main points:
The pathfinding algorithm is finished! This will make the AI much better, because it will avoid walls and other things instead of walking into walls and stuck there.
I did some performance optimisations to improve the ocean battles and I think they feel very good now.
There are also some improvements for the local avoidance of ships and I have added two new ships.
If you will start using an enemy ship now, all the cannon units will swap the faction and attack the red guys, but other units on the ship will try to kill you!