Posted on 24 December 2016 by Jannik
New units, castle building, king vs. king mode, poison and more...
I want to add some cool content in the next update. Here are the first list of new units, the next one will follow next week.
You can now choose flame and poison weapons at the start.
There is something totally new in game: Poison weapons!
They are a bit difficult because once you got hit, you will die slowly.
If you get hit by a poison arrow, you will get the default arrow damage, but will also get 5 damage each seconds. If you get hit by another arrow the damage will be 10 and so on.
This makes poison weapons really effective against huge units like elephants.
You can notice poison by the purple stroke behind the projectile.
The castle building system is nearly finished! You will be able to build wood or stone castles with a snapping system and different wall parts and towers.
This new feature allows really large custom castles.
Next week I will create more building parts, some ultra large towers and traps.
Again, I did some improvements for the custom battle editor.
You will be able to filter units by the category and search for weapons/shields/armor...
There is now a new gamemode in the custom battle editor!
You have to place a red and a blue king, the team, which kills the other king wins.
I started to experiment a bit to improve the optimization.
There are several ways to improve the game and I want to make sure to choose the best one, but I think there will be huge improvements in the next updates, because first results are really good.