Posted on 17 November 2016 by Jannik
New UI theme, christmas stuff, night mode and more...
Todays update focuses on better controls, some fixes and internal preparations for future updates. This update is rather small, but the next one, I can promise you, will be really cool!
If I'm good in time, I will start the following:
Next update will be out on 6th or 7th January 2017!
Todays update will be the last one before christmas. I decided to add santa clause and a christmas biome to the game.
I really hope that you will enjoy killing santa!
I changed the UI color theme to a darker grey with a bit transparency and white text. The UI design wasn't continues through the whole game, so I changed it. The new color increases the visibility in bright biomes like snow. There are also some UI improvements.
A small new experimental feature for the custom battle editor is the night mode. You can enable the night in the settings flyin.
Many of your requested height aim with ranged weapons in the third person mode.
You can now use the mouse to move your head up and down, as in first person mode. In addition, there is a light green line to show you the direction. With some training, this system is good enough to aim with any ranged weapon in game.
I wrote an algorithm to merge all the environment objects in the custom battle editor. This should increase the performance a bit, but it also allows more materials in the scene and more complex objects like the snowman and the christmas trees.
This method will also increase the physic performance, but it will need more time to load the custom battle. The custom battle editor itself is not affected by the loading times, which allows you to quickly change the environment.
I will add an asynchronous loading method soon, to show a progress bar or something similar.